Well Dweller Abilities: Every Unlock and Where

All abilities and key items

AbilityWhat it doesWhere you get itSource
MatchstickMain melee weapon; also lights up dark roomsNight Garden, at the very startGabe and the Goat ep.1 (03:30); Steam description
SlideDodge that makes you briefly invulnerableAvailable from the startOhNoNotAddy spirit guide caption; Steam demo discussion
Oil Vial (heal)Aimed healing: throw the vial and catch the timing windowNight Garden, before the first bossGabe and the Goat ep.1 (08:48); developer demo patch notes
Flaming VesselThrowable fire bomb that recharges as you land hitsNight Garden, just after the GroundskeeperGabe and the Goat ep.1 (11:56)
SlingshotFire the matchstick into a wall and bounce off it for heightHunter's CabinGabe and the Goat ep.1 (16:50)
ClimbHold jump to climb flat walls until your stamina runs outReward for beating The Swarm in The BogGabe and the Goat ep.2 (27:33)
Tent TravelFast travel between save tents from the map screenReward for beating The Swarm in The BogGabe and the Goat ep.2 (29:09)
Wind RideRide wind drafts upwardThe Drains, before the elevator repairGabe and the Goat ep.3 (01:58); OhNoNotAddy Drains guide
HoverHold jump in midair to glide for a short time; three Lookout Tower feathers extend itNot pinned to a room by our sources yetGamer Social Club beginner's guide; ability requirement captions in OhNoNotAddy's collectible guides
Endless ClimbUnlimited climbing staminaNot pinned to a room by our sources yetGamer Social Club beginner's guide; ability requirement captions in OhNoNotAddy's collectible guides
Wall SlingPlant the matchstick in a wall while climbing to make a footholdReward for beating Dollmaker's MirrorOhNoNotAddy Dollmaker's Mirror guide
Water VesselPilot the submarine-like vessels parked at The DocksUnlocked with the Creature from the Deep fight at The DocksInto the Deep achievement; OhNoNotAddy Creature/Colony guides
TorpedoLets the water vessel fire torpedoes; some underwater pickups need itFound in The DeepOhNoNotAddy trinket slot guide caption ('Torpedo (found in The Deep)')
Golden KeyOpens the golden gatesGiven when Looter's repair quest beginsOhNoNotAddy golden gates guide (00:00)
SoarSlam the ground, then hold jump to launch high into the airQueen's Castle, at the very endOhNoNotAddy 'Together at Last' guide (00:00); Flying High achievement

Which ability gates the most collectibles

We tallied the "abilities needed" caption for 93 mapped collectibles (world trinkets, all 20 spirits, all 23 story pages and all 27 workshop tokens). 20 of them need nothing at all. Each count below is how many list that ability:

AbilityCollectibles that need it
Slingshot32
Climb44
Wind Ride5
Hover39
Endless Climb15
Wall Sling8

If you are hunting 100%, Climb and Slingshot matter from the start and Hover opens most of the late pickups. The full lists are on the trinkets and collectibles pages.

Hover and Endless Climb

Both are confirmed abilities, and the collectible captions show which pickups need them, but none of our sources pins down the exact room where they are handed out, so we do not guess. Hover's duration can be lengthened by three feathers in the Lookout Tower — a separate collectible from the seven Golden Feathers.

Ability questions

How do you get Climb in Well Dweller?

Beat The Swarm in The Bog. The same fight also gives Tent Travel, the fast-travel ability.

Where is Wind Ride?

In The Drains, before you repair the elevator that leads to Lady of the Drains.

How do you get Wall Sling?

Defeat Dollmaker's Mirror in the Dollmaker's House; the fight also frees Magda.

When do you get Soar?

At the very end, in the Queen's Castle. Its achievement, Flying High, belonged to 1.2% of Steam players a day after launch.

Is there a double jump?

No standard double jump appears in the ability list. Extra height comes from the Slingshot (bounce off your own matchstick), the bubbles placed in early rooms, Hover and, at the very end, Soar.

Ability list checked: